NET project for about a year and C# + Windows Forms for about eight years before that, so I hoped it would feel familiar. I’ve never done a game in VB6, but I did work on a Visual Basic. I’ve chosen Visual Basic 6 on Windows XP. The player is supposed to flag mines with right click (displayed as X in my version), deducing whether the square will contain a mine from the neighboring numbers. Also, if the cell turned out blank, all neighboring tiles will be automatically uncovered. If not, the cell will now contain a number with a number of adjacent mines (on the sides and diagonally) or it will stay blank, if there are no adjacent mines. If it contained a mine, the game is over. The player left-clicks a square to uncover it. ![]() According to WikipediaĪrticle on Minesweeper calls them board and cells. In Minesweeper, the mines are scattered throughout a minefield, which is divided into squares, which may or may not contain a mine. ![]() For some added nostalgia, let’s make it with tooling from more than 20 years ago! I wouldn’t say that I’m very good at it, but that doesn’t discourage me from wanting to implement it. Minesweeper was one of the first games I played on a computer (after Solitaire
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